![]() ![]() Versions before r5032 had this option for a long time, but it was only put in the GUI at r5032.Unlike post-processing effects that modify the still frame after completion and essentially try to guess at the shapes they are smoothing, this effect knows the actual shapes of the polygons themselves. Turning it on helps the edges of ultra low-res DS polygons and lines smooth out appear to wobble less during movement, and retain their shape better when viewed from distance. The OpenGL 3.2 renderer option in 3D Settings supports Multisampling Anti-Aliasing (MSAA).This is massively CPU-intensive because only SoftRasterizer exists in RetroArch core. The latest development version of RetroArch DeSmuME core also has an option to increase internal resolution which can be set using desmume_internal_resolution in Core Options. Overall, it's more hardware intensive than X432R's implementation. Official dev builds now have the option to render at a higher resolution as well, and filter textures to boot. Etrian Odyssey and Dragon Quest V seem to work best with it over G元.2.Īfter the increased internal resolutions were implemented in the X432 fork, as well as in DraStic and even the barebones official Nintendo Virtual Console DS emulator on Wii U, the mainline DeSmuME project developers decided to reconsider and include their own implementation for higher internal resolution. ![]() It now seems to be more compatible and showing more effects than G元.2. SoftRasterizer's texture alignment issues are supposedly fixed on a per game basis with the newer TXT hack.Old OpenGL had problems with 3D itself, while SoftRasterizer had alignment issues with 2D. Method Z seems to work the best in most cases. What's happening is sequential OpenGL code is being put on different processors running at different speeds, forcing them to wait for each other repeatedly. If your graphics card was designed by Nvidia and the OpenGL Display Method (useful for its filter) is stuttering despite reporting good framerate, open the Nvidia Control Panel and turn off Threaded Optimization for this program.Use frameskip as the absolute last resort.But try tinkering with things for the fastest settings you can find. If it's still slow, you must be running on a toaster.Enable the dynamic recompiler in Emulation Settings.Wi-Fi/Online support has also been re-included in versions 0.9.12 and later. Much later, like with the internal resolution feature, a compromise was reached and a slightly different implementation was since included in the main project after 0.9.11. It was also deemed that the Dynamic JIT recompiler was a poor fit for the DeSmuME project and as such a fork called "DeSmuME 0.9.9 JIT" including it was made, and some used to recommend it over the mainline project. The developers have no current interest for furthering the development of the EXPERIMENTAL_WIFI, and the current state of the DeSmuME source code might have even completely broken it. ![]() As such, though it may come as a shock to you, requests for help or information about it are thus NOT likely to obtain a response to your satisfaction. Officially, DeSmuME DOES NOT support the use of builds with Wi-Fi support. The official team stance on this is as follows, and is as clear as it can get:Īs you may have come to find, Release versions and WIP builds distributed by DeSmuME developers do not have the Wi-Fi menu enabled, while builds provided by dodgy scener sites or the one your best friend in the whole wide world has handed to you on a USB key does.
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