![]() ![]() The following table lists the name of both the QL 100 as well as the QL 300 weapons for your reference. Finally, turn spirit weapons occur between QL 100 and 300, with the QL 300 weapon having a different name from the QL 100-299 weapon. For instance, the Engineer pistol does not need a grey glpyh, whereas adding a turn spirit to an upgraded bow with special attacks will result in a Meta-Physicist bow will with the special attack removed. Some turn spirit weapons do not have special attacks. Turn spirits cannot be added to any upgraded Inamorata/Sacrosanct weapon but rather only the weapons with the specific upgrades listed below. Some of the clan weapons are named "Sacrosanct" (no 'n') while others are named "Sancrosanct". Some things to remember: Inamorata weapons are for the Omni faction and Sacrosant weapons are for Clan. The following tables show the various turn spirit weapons organized by profession and then by faction (use the Table of Contents at the top of the page to jump to your profession). The Nano Attack Speed can be reduce to 0 ('instant casting') if you have enough NanoCInit and/or set your agg-def bar appropriately. The QL will not bump if you have high tradeskills or add a significantly higher QL turn spirit. 3 Ranged Init 4 Physical Init Nano Init How nano init behaves have changes so many times, so lets hope the current system is here to stay. The final QL of the weapon depends on the QL of the original Sacrosanct or Inamorata weapon. For example, a Q元00 weapon will need a turn spirit that is QL 240 or higher. The turn spirit needs to be at least 80% of the QL of the weapon. The Grey Glyph's QL does not matter you may add a QL 100 Grey Glyph to a QL 300 weapon. ![]() The process requires 6 X QL of the weapon in Weapon Smithing, 5 X QL of the weapon in Electral Engineering, 4 X QL of the weapon in Field Quantum Physics when adding the grey glyphs to the Sacrosanct/Inamorata weapons, but the final step of adding the turn spirit to the weapon requires no tradeskills. Therefore, after you get your favorite tradeskiller to combine the grey glyph and the base weapon for you, make sure you add the turn spirit to the weapon yourself. The final step of the tradeskill process makes the weapon NODROP. ![]()
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